Roblox Event Listener Memory Leak. Improving Server Resource Usage by Tracking Memory Leaks August 28 2020 by boxheadedperson Product & Tech A game server will happily accept new players or start new games as long as it has enough cpu and memory resources In this case it was the memory threshold that was limiting the number of hosted games on a server Neither Roblox.
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maxlistenersexceededwarning possible eventemitter memory leak detected 11 event listeners added to [socket] use emittersetmaxlisteners() to increase limit maxlistenersexceededwarning possible eventemitter memory leak detected 11 buildend listeners added to [bundler] use emittersetmaxlisteners() to increase limit.
(node:23846) MaxListenersExceededWarning: Possible
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Multiple events, bad practice? Roblox
In the following example we are listening for the local player gaining or losing resources However if this script is destroyed for some reason then it will be hanging in memory due to the event connection In this case it’s important to Disconnect() or a small memory leak is created This script presumes to be in a Client Context.
[LEAK] ROBLOX EVENT LISTS 2018 Leaks and YouTube
Also do not use one listener to connect the others it’s a horrible idea If you do not disconnect them afterwards then it’s a potential memory leak and it’s also gonna cause a performance issues after 5min of intense fighting as you’ll have a shit ton of.
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Improving Server Resource Usage by Tracking Memory Leaks
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MaxListenersExceededWarning: Possible EventEmitter memory
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EventListener Core Documentation
Memory Leaks in Roblox What … Garbage Collection and
Disconnect all event connections attached to Roblox
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Issue #149 · Anaminus/robloxbugtracker Memory Leak ·
The amount of memory all of these connections combined would take up is far less than the amount of memory a single high resolution image would use You misunderstand memory leaks Having an active connection is not a memory leak Memory leaks are when you no longer need memory but do not or prevent it from being freed.